In this software, the specifications can be described but the solution is not obvious instantly. For example, gaming software. E- type (embedded- type) - This software works closely as the requirement of real- world environment. This software has a high degree of evolution as there are various changes in laws, taxes etc. For example, Online trading software. E- Type software evolution Lehman has given eight laws for E- Type software evolution - Continuing change - An E- type software system must continue to adapt to the real world changes, else it becomes progressively less useful.
Increasing complexity - As an E- type software system evolves, its complexity tends to increase unless work is done to maintain or reduce it. Conservation of familiarity - The familiarity with the software or the knowledge about how it was developed, why was it developed in that particular manner etc. There are many methods proposed and are in work today, but we need to see where in the software engineering these paradigms stand.
These can be combined into various categories, though each of them is contained in one another: Programming paradigm is a subset of Software design paradigm which is further a subset of Software development paradigm. Software Development Paradigm. This Paradigm is known as software engineering paradigms where all the engineering concepts pertaining to the development of software are applied. It includes various researches and requirement gathering which helps the software product to build. It consists of – Requirement gathering. Software design Programming. Software Design Paradigm.
This paradigm is a part of Software Development and includes – Design Maintenance Programming. Programming Paradigm.
This paradigm is related closely to programming aspect of software development. This includes – Coding Testing Integration. Need of Software Engineering. The need of software engineering arises because of higher rate of change in user requirements and environment on which the software is working. Large software - It is easier to build a wall than to a house or building, likewise, as the size of software become large engineering has to step to give it a scientific process. Scalability- If the software process were not based on scientific and engineering concepts, it would be easier to re- create new software than to scale an existing one.
Cost- As hardware industry has shown its skills and huge manufacturing has lower down he price of computer and electronic hardware. But the cost of software remains high if proper process is not adapted.
Dynamic Nature- The always growing and adapting nature of software hugely depends upon the environment in which user works. If the nature of software is always changing, new enhancements need to be done in the existing one. This is where software engineering plays a good role.
Quality Management- Better process of software development provides better and quality software product. Characteristics of good software. A software product can be judged by what it offers and how well it can be used. This software must satisfy on the following grounds: Operational. Transitional Maintenance. Well- engineered and crafted software is expected to have the following characteristics: Operational This tells us how well software works in operations. It can be measured on: Budget.
Usability. Efficiency. Correctness. Functionality. Dependability. Security. Safety. Transitional This aspect is important when the software is moved from one platform to another: Portability. Interoperability. Reusability. Adaptability.
Maintenance This aspect briefs about how well a software has the capabilities to maintain itself in the ever- changing environment: Modularity. Maintainability. Flexibility. Scalability. In short, Software engineering is a branch of computer science, which uses well- defined engineering concepts required to produce efficient, durable, scalable, in- budget and on- time software products.