Fractured Space on Steam. We are introducing a free rotation of ships that will be available for all players to use, regardless of whether they have the ships unlocked. Every two weeks, the two Medium ships will rotate, on the fourth week both the Medium, Heavies and Healers will rotate. While ships are on free rotation, either their Mercury, Maia or Jupiter skin will be available to buy in the store, depending on the manufacturer (only available for ships currently on rotation). Best Enterprise Service Bus Software Piracy here. The skin will be available on its own as well as part of a discounted bundle that includes the ship. The platinum cost of each ship has been flattened to 9. Platinum, so this means that the Prototype and Production ships are now cheaper, while the Vintage and Classic lines have gone up in price.

With this in mind, the credit prices of all ships have been increased across the board to the following: Daily Rewards Adjustments. We have removed the initial 3. Day reward scheme.

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Players who are already on either of the previous trees will be able to continue their progress until they reach day 3. Day 1 - 3. 00. 0 credits. Day 2 - 4. 20. 0 credits. Day 3 - 5. 40. 0 credits. Day 4 - 7. 20. 0 credits. Day 5 - 9. 00. 0 credits. Day 6 - 3. 0 platinum Day 7 - 5.

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This adjustment to the daily rewards is in preparation for the all new Missions and Campaigns, where players will be able to earn more rewards; due for release within the next update. The first pass of our new Results Screen features 4 tabs: Results – A simplified breakdown of what you just earned.

It shows Credit/XP earnings and includes a section at the bottom for “milestones” that shows rewards you received for completed missions or player level- ups. In the event of a tie Damage Dealt decides the MVP. Support MVP – Highest Support Points in the game.

In the event of a tie Healing Done decides the MVP. Captures MVP – Highest Captures in the game. In the event of a tie, Mining Freighters Destroyed decides the MVP. Breakdown – A full breakdown of stats from the game including the ability to compare your stats with other players in the game.

Progress – A screen dedicated to showing any progress you made in the game. For this release you’ll see the XP you earned for your crew. Mission progress and medal progress will be added to this screen soon. Ship specific loading screens have been given a makeover, now featuring animated schematics. We have added tracking for a lot of new stats which have enabled us to expand the Career Stats page.

Your performance is now tracked in much greater detail. Stats are now tracked separately per ship, per game mode and per game type. You can choose to display your stats as career totals or average per game. For example: if you want to look up your average stats for the Enforcer in Conquest PVP you can now do that! You can also directly compare your performance in different ships by selecting a second ship on the right.

A couple of patches ago we introduced the first of the new Career Medals featuring Credit rewards for hitting milestones. Now that we have expanded the stat tracking you’ll find we’ve added a lot more medals to earn, with more rewards to help you on the way to your next unlock. The Death Recap screen has seen some improvements. After your ship is destroyed you will now see a minimal Death Recap which shows the enemy that scored the killing blow and a hint about how to deal with their ship: Pressing Space will expand to the full Death Recap which shows detailed information about the enemy ship including loadouts and crew that are equipped. Note: The full Death recap will be receiving mouse functionality which will allow you to get additional information (implants equipped, loadout descriptions) and also switch to show information about any of the ships that assisted in the Takedown. Coming soon. Simplified Hangar Display.

When looking at stats of a particular ship, players will be shown a much more precise bar, rather than the circles we previously had. This makes it much easier to compare between other ships, and understand the ship's main strengths and weaknesses. The new tutorial is a guided playthrough of Conquest. Commander Flynn takes you through the essentials of piloting your ship as well as the important features of the Conquest game mode. Simplified New Player Flow. When launching Fractured Space for the first time new players will load straight into the new Conquest tutorial. The first solo game will also feature a Drafting tutorial, explaining how it works.

Finishing that first solo game will advance players to level 3 where Quickplay becomes available. New players will now receive a set of default implants that are automatically equipped in their crew.

The default implant set will feature a selection of existing implants – new players will no longer be at a statistical disadvantage when facing players who have unlocked implants. All players will receive this default implant set when the patch goes live, if you already own the implants in the default set they will burn for 6. DNA as normal with duplicate implants. After receiving some great feedback from players, we have decided to retire Frontline from the Quickplay and Pv. P queues for now.

The game mode is still available in Custom Match, and may return in the future. A. I Captains will no longer jump in on the enemy side of Gamma.

Lower level A. I have been improved and will pose more of a challenge – they will reassess their objective priorities and target priorities more often and will be more aggressive. Difficulty scales more gradually from the new (slightly harder) level 1 A. I to level 1. 0 A. IPoint Defense has been reworked: Missiles that are damaged by PD but not destroyed will now deal reduced damage.

We have also introduced a new loadout option for all ships - Automated Point Defense. It is a little less flexible than Manual PD, for example it won’t shoot at enemy Capital Ships or missiles targeting your allies. This loadout is selectable from the Drafting screen before a match.

Automatic Point Defense works as follows: Turns on automatically to fire at incoming missiles and squadrons that are attacking your ship. Uses zero energy. Deals a little less damage than Manual PD.

Impact decals is a form of armor feedback when playing in a match. When hitting an enemy's armor plating, you will now see a blue decal on impact until you penetrate the armor. This should help communicate the armor system a little better. Players will be able to toggle the density of this feature within the Options Menu under . With the new ship destruction we will no longer see destroyed ships going grey and then dissolving.

Instead, the ship will disintegrate after exploding, with some ships parts of the hull will begin to separate too; we will be adding this to more ships in the future. Re- Worked Leviathan & Raven. Starting Fractured Space from Steam will now open a new launcher. The launcher features options for running the game in Desktop Mode/Laptop Mode, general graphics options, and will even offer French Keyboard support.

Brawler. Fixed the Brawler's pull ability turning off when a ship enters the minimum pull range. Increased the pull power of the Brawler's pull ability to 9.

Decreased the Brawler's pull energy usage to 2. Watchman. Turn acceleration increased to 0.

Guardian. Charge time on the Watchman's Charge Cannon decreased to 3 seconds (down from 4 seconds). Guardian. Long Range cannon: reduced the Engine Shutdown effect from 2. Game. Purely offensive drones (such as Syphon Drones, Ion Drones etc) will now seek out the nearest enemy target if their current target dies/cloaks or jumps out rather than going on cooldown. Enabled a second jump point when jumping from Gamma to Alpha or Beta. Group splitting has been turned back on for Bracket 2, splits will occur if the MMR difference between the two teams is above 1. Centurion Hull Strength in UI corrected - did read 1. Now corrected. Improvements to lighting optimization.

Fix for skills display not showing. Fix for double timer display.

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